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53%Win rate
0.4%Pick rate
<0.1%Ban rate
0.4%Pick + ban
2,857Games
Current season · Champion+

Summer Break Charlotte is a five-star Ice Knight built around chaining Dual Attacks. Her first skill normally hits one enemy twice with a chance to lower Defense, but as a Dual Attack it instead strikes every enemy, cannot be counterattacked, and pushes the whole team Combat Readiness by 20 percent. Her passive starts the fight with bonus Fighting Spirit and crit chance and repeatedly grants her an enhanced Dual Attack, at the start and again every four ally turns. Her third skill cleanses all of her own debuffs, then hits a single target while ignoring half of its Defense and stunning it for one turn.

Counters

  • Counterattack and reflect bruisers — Her Dual Attack opener hits the whole enemy team without provoking a single counterattack, so heavy counter walls and reflect defenders cannot punish her for striking them.
  • High-Defense tanks and frontliners — Her stun skill ignores half of the target Defense and her opener can layer a Defense-down debuff, letting her chunk through armored enemies that normally shrug off attacks.
  • Setup and channeling threats — She stuns a key target for a full turn while pushing her own team Combat Readiness, letting allies act first and denying the locked-down enemy its turn.
  • Debuff and damage-over-time pilers — Her stun skill cleanses every debuff off herself before striking, so attempts to stack burns or bleeds on her are wiped away on her own turn.

Countered by

  • Cleansers and immunity grantors — Her control rides on a single one-turn stun and a Defense-down, so an enemy team that cleanses those or hands out immunity beforehand removes her lockdown entirely.
  • Buff strippers and buff-steal units — Her offense leans on her self-granted Enhanced Dual Attack and combat buffs; the combat buffs can be stripped, but the Enhanced Dual Attack is undispellable — beat her by acting before she swings.
  • Buff-duration shorteners — Her combat attack buffs are timed and can be cut short before she uses them; her Enhanced Dual Attack, however, is undispellable, so deny it by out-tempoing her instead.
  • Single-target reliance and turn timing — Outside the Dual Attack version her opener and stun only hit one enemy, and the enhanced Dual Attack refreshes only every four ally turns, so a team that races or bursts her early leaves her with thin single-target pressure.
Who counters Summer Break Charlotte? — full guide ›

Skills

S1Caught A Big One

Attacks the enemy with two meaty fish and has a X chance to --decrease Defense-- for 1 turn. When activated as a Dual Attack, this attack changes into an attack that targets all enemies. The changed attack does not trigger a counterattack, and increases Combat Readiness of all allies by 20%.

Decrease Defense
Soulburn −10 soulsAttacks all enemies. This attack does not trigger a Dual Attack or counterattack.
PAn Adult's Responsibility

Increases Critical Hit Chance by X. At the start of the first battle, gains 60 Fighting Spirit and grants enhanced Dual Attack to the caster. At the end of every 4 ally turns, grants enhanced Dual Attack to the caster.

Enhanced Dual Attack (co-op stance)
S3Whale, Hello There

Dispels all debuffs from the caster, and attacks the enemy with a pod of killer whales, --stunning-- for 1 turn. Penetrates the target's Defense by 50%.

Stun

Meta web — the hero's place in the meta

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