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55%Win rate
5%Pick rate
<0.1%Ban rate
5%Pick + ban
13,268Games
Current season · Champion+

Spirit Eye Celine is a Light Thief whose ultimate is a non-attacking team revive: it brings every dead ally back, shields the whole team with a turn of immortality, and grants herself a multi-turn possession state, though it sits on a long six-turn cooldown. Her passive caps the damage she takes from any single hit and refunds a turn of cooldown plus 5 Soul every time any unit dies, so she snowballs in drawn-out fights. Her single-target sword upgrades into a stronger Nimble Sword whenever she carries a buff, raising her Attack, healing her, and ignoring half the target's Defense. She fights one enemy at a time, never the whole team.

Counters

  • Burst and one-shot assassins — Her passive caps the damage she suffers from any single hit to a portion of her max Health, so even a fully built nuker cannot delete her in one blow, and her lifesteal on the upgraded strike tops her back up.
  • Teams that rely on landing a kill to win — When any unit dies, her cooldowns drop by a turn and she gains Soul, and her ultimate revives all fallen allies under one turn of immortality, undoing the kill the enemy spent everything to secure.
  • Defensive walls and tanks — Her empowered strike ignores 50% of the target's Defense and buffs her own Attack, letting her cut through high-armor frontliners that shrug off normal hits.
  • Slow, grindy attrition matchups — She self-heals through lifesteal, survives single hits via her damage cap, and accelerates her own kit each time anyone dies, so the longer the fight runs the further ahead she pulls.

Countered by

  • Buff removal — Her strongest attack only upgrades while she is holding a buff, so stripping or stealing her buffs forces her back into the weaker single hit with no Defense penetration or self-heal.
  • Revive denial — Her whole value spike is the all-ally revive ultimate; an enemy that blocks revival turns her game-changing button into a wasted six-turn cooldown.
  • Heal blocking — She leans on absorbing damage as Health to stay alive; an unhealable debuff shuts off her lifesteal sustain and lets sustained pressure wear her down.
  • Buff duration shortening — Trimming the duration of her self Attack buff, her immortality, or her empowered state cuts short the windows she depends on, and her long ultimate cooldown means she cannot simply re-apply them.
Who counters Spirit Eye Celine? — full guide ›

Skills

S1Mighty Strike

Attacks the enemy with a sheath. When this skill is used, if it was not triggered by a Dual Attack and the caster has a buff, uses Nimble Sword instead. Nimble Sword: After granting increased Attack to the caster for 1 turn, swiftly attacks the enemy, and absorbs some of the damage dealt as Health. Penetrates the target's Defense by 50%. This skill does not trigger a Dual Attack.

Increase Attack
Soulburn −20 soulsGrants an extra turn.
PSixth Sense

When attacked, damage suffered in one attack does not exceed X of max Health. When someone dies, decreases skill cooldowns by 1 turn and gains 5 Soul. Effects upon death are only activated upon a Hero's death.

S3Spirit Gate: Burning PossessionCD 6

Opens the gate of the spirits to revive all dead allies. Grants immortality to all allies for 1 turn, and grants possession to the caster for 3 turns.

Possession (Celine/Taeyou self-buff)Immortality

Meta web — the hero's place in the meta

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Matchups — from live RTA match data

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