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57%Win rate
8%Pick rate
1%Ban rate
9%Pick + ban
21,643Games
Current season · Champion+

Moon Bunny Dominiel is a fast 4-star Light Soul Weaver built as a support and anti-tempo specialist rather than a damage dealer. Her single-target basic attack chips one enemy and can put it to sleep for a turn, while her passive reacts the moment an enemy hero takes an extra turn: it wipes every debuff off her whole team, hands her allies skill nullifier and skill effect nullifier, and pushes her own Combat Readiness up by 30%. Her ultimate keeps the team rolling by granting Vigor to all allies for two turns and pushing their Combat Readiness.

Counters

  • Burst openers and turn-cycle abusers — Her passive is purpose-built to fire the instant an enemy hero takes an extra turn, so teams that lean on opening burst or chained extra turns get their momentum blunted while she team-wide cleanses, hands out damage immunity for the next skill on each ally, and pushes herself up to act sooner.
  • Debuff-stacking and control teams — The passive strips every debuff from all allies on trigger, so enemies that try to win by piling on damage-over-time, defense breaks, or soft crowd control like sleep see their setup erased before it can snowball.
  • Slower single big-target threats — Her basic has a chance to sleep one enemy for a turn, letting her stall a key bruiser or HP-scaling threat while her team's extra Combat Readiness and Vigor pulls the team ahead in the speed race.

Countered by

  • Enemy dispel and buff steal — Her whole defensive payoff is the skill nullifier and skill effect nullifier she grants on the passive trigger; an enemy that dispels or steals those buffs strips the protection right off her allies before it ever blocks a hit.
  • Buff-duration reduction — The Vigor and Combat Readiness support she leans on, plus the granted nullifiers, all lose value if the enemy shortens their duration, cutting her tempo and protection windows short.
  • Enemy cleanse and immunity — Her only direct offense is the single-target sleep on her basic; a team that cleanses crowd control or runs immunity simply ignores the sleep, leaving her with no damage threat of her own.
  • Passive timing and cooldown gaps — Flow Control only fires when an enemy hero takes an extra turn and then sits on cooldown, and it does nothing against non-hero content, so against teams that don't grant themselves extra turns she contributes little beyond her slow ultimate cycle.
Who counters Moon Bunny Dominiel? — full guide ›

Skills

S1Moonlight Wave

Attacks the enemy with an ethereal moonlight wave and has a X chance to put them to --sleep-- for 1 turn. This skill does not trigger a Dual Attack.

Sleep
Soulburn −10 soulsIncreases effect chance to 100%.
PFlow ControlCD 2

At the start of an enemy's extra turn, dispels all debuffs from all allies before granting skill nullifier once and skill effect nullifier once, and increases Combat Readiness of the caster by 30%. Only activates when the enemy is a Hero.

EndureShroud
S3DivinationCD 4

In accordance with the divinations, grants vigor to all allies for 2 turns and Combat Readiness by X.

Penetration (Haki)

Meta web — the hero's place in the meta

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